MICRO MACHINES Qualifying race: It doesen't matter what position you come, as long as when the race is over, you press Up, Select and B, holding them until the screen goes the color of the water. Now press Start. The game should now write, "Qualify - 6 Lives." Race 2 (Desktop Dropoff): When you jump off the folder, pause the game. The screen should now go white. Unpause the game, and you should have got an extra life, but this will not show until you finish Tuff Trax or loose a race. Race 4 (Sandy Straights): Go backwards until you get to the first bend, quite near to the water and pause the game. The lap counter will go down. Now go back, cross the line and you've won. Race 7 (Handman's Curve): Go to the bottom left of the track, leaving the other warriors and you'll come to a big oil can. Go to the spout, and drive in as far as you can and pause the game a couple of times. The screen will go white, and you will have won. Race 9 (Sahara Straights) Follow the track around until you come to a footprint in the sand. Go to the bottom of it and Pause the game. The screen should turn white. Unpause the game and you'll have got a turbo acceleration. Race 10 (Potted Passage): Follow the green pipe down until it dissapears into the plants. Get your chopper into the little gap, and Pause the game. The screen will go white, and you will find that you have super sticky grip.